Emulation vs. Prototyping -- The Performance Curve Crossover | EE Times
Jan 20, 2016

 

Emulation vs. Prototyping -- The Performance Curve Crossover

Ron Green, S2C  1/20/2016 11:55 AM EST

 

As W. Edwards Deming famously said: "Without data, you're just another person with an opinion."

 

Emulation and FPGA-based prototyping are two technologies used for verifying complex hardware designs and validating systems with large software components. Architecturally, these tools are quite different, but the overlap in their capabilities and applications invariably invites some form of comparison.

(Source: Grey Flannel Graphics)
(Source: Grey Flannel Graphics)

As the "big iron" of the verification world, emulators boast muscular chassis wrapped in heavy cables and accompanied by hefty price tags. Cost, in fact, has been the primary knock against emulators. But these systems are quick to bring-up and quick to turn around when processing design changes. Emulators are also recognized for their strong debug capabilities that are comparable to those of software simulators.

Standing alongside an emulator, an FPGA-based prototype can appear small and lightweight. Often the province of one or two engineers, these systems are modestly priced as compared to their big-iron counterparts. Where FPGA-based prototypes shine is speed. While emulators can reach speeds of up to 1 MHz, they often have to settle for 500 KHz or so. Prototypes blow past this handily, regularly clocking in between 10 to 50 MHz, with some approaching 100 megahertz.

The big drawback to FPGA-based prototypes is that it can take a long time to bring one up. It's not uncommon for these efforts to take from two weeks to two months or more. Moreover, prototypes can incur long FPGA place-and-route times when iterating the design, and are typically much weaker than emulators at hardware debug.

(Source: Ron Green / S2C)
(Source: Ron Green / S2C)

The pros and cons of these systems are debated endlessly, often as hallway discussions supported by much anecdotal evidence and arm waving, yet the irony is that emulation and FPGA-based prototyping are the yin and yang of the verification world -- Siamese Twins joined at the point where their performance curves cross over.

(Source: Ron Green / S2C)
(Source: Ron Green / S2C)

Performance crossover is a straightforward analysis, occurring when two systems have different operational speeds and ramp-up times. The performance curves for emulators and FPGA-based prototypes are developed from the metrics of system speed, bring-up time, and time per unit test. Admittedly, this is a simple analysis, and it omits a host of factors such as turn-around time, debug effort, reusability, and other considerations. Nevertheless, performance crossover analysis can be quite revealing and insightful.

One surprising find is that the crossover point occurs so quickly -- even if the prototype is months behind. This fact removes much of the concern regarding long bring-up times. Any effect of bring-up delay disappears as the test and development effort continues.

(Source: Ron Green / S2C)
(Source: Ron Green / S2C)

The other revelation is how dramatically the performance gap grows. The difference in performance is particularly steep when prototype replicates (copies) are used in parallel. The cost advantage that FPGA-based prototypes enjoy -- typically 5 to 1 -- allows multiple platforms to be deployed, thereby accelerating overall performance.

To examine this for yourself, take a look at this Performance Crossover Calculator. The calculator lets you run your own analysis by entering numbers for system speed, bring-up time, unit test time, as well as cost per gate. The resulting graph plots the number of tests run against time, and displays performance crossover data for elapsed hours as well as days.

As Deming famously said: "Without data, you're just another person with an opinion." This analysis lends metrics to a discussion that previously has gone without. As you simulate various combinations of parameters, you will see that results beyond the crossover point become quite compelling for FPGA-based prototypes, especially when unit test times are long or the number of test runs is increased.

Now, if you think all of this makes a case for FPGA-based prototyping in lieu of emulation -- it doesn't. There's no arguing against the tried-and-true methodology of emulation. The inherent strengths of emulators are well-suited to system integration efforts and rigorous verification testing. In fact, the direct results of performing emulation are designs that stabilize and mature more quickly. This in turn precipitates a shift from verifying hardware elements to validating software components.

When this change in focus occurs, FPGA-based prototypes become the natural platform to pick up the pace of validation and further drive software development. Performance crossover analysis serves as an aid in determining when to make that shift, and why. Ultimately, this is a powerful demonstration of how emulation and FPGA-based prototypes are complementary tools -- not despite their performance crossover, but because of it.

Follow this link to use S2C's Performance Crossover Calculator, or download your own copy in Excel.

 

試作検証プランを入手

どのタイプのチップを設計していますか?
設計に含まれるASICゲートの容量は?
500万~2000万
2,000万~5,000万
5000万~1億
1億~10億
10億以上
どのFPGAを使いたいですか?
ザイリンクス VU440
ザイリンクス KU115
ザイリンクス VU19P
ザイリンクス VU13P
ザイリンクス VU9P
アドバンスト・マイクロ・デバイセズ VP1802
アドバンスト・マイクロ・デバイセズ VP1902
インテル S10-10M
インテル S10-2800
わからない、専門家のアドバイスが必要
どのようなFPGA構成が必要ですか?
シングルFPGA
デュアルFPGA
4 つの FPGA
8つのFPGA
わからない、専門家のアドバイスが必要
どのような周辺機器インターフェースが必要ですか?
プロトタイプ検証プラットフォームはいくつ必要ですか?
以下のツールが必要ですか?
セグメンテーションツール
複数の FPGA デバッグ ツール
コモデリング ツール (FPGA と PC ホスト間で大量のデータをやり取りできます)
当社の製品をいつ使用する必要がありますか?
0~6ヶ月
6-12ヶ月
12ヶ月以上
わからない
その他
参加する
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